Table of Contents
Installment published 27 August 1989.
At last we get to the good part!
At this point we've studied almost all the basic features of compilers and parsing. We have learned how to translate arithmetic expressions, Boolean expressions, control constructs, data declarations, and I/O statements. We have defined a language, TINY 1.3, that embodies all these features, and we have written a rudimentary compiler that can translate them. By adding some file I/O we could indeed have a working compiler that could produce executable object files from programs written in TINY. With such a compiler, we could write simple programs that could read integer data, perform calculations with it, and output the results.
That's nice, but what we have is still only a toy language. We can't read or write even a single character of text, and we still don't have procedures.
It's the features to be discussed in the next couple of installments that separate the men from the toys, so to speak. “Real” languages have more than one data type, and they support procedure calls. More than any others, it's these two features that give a language much of its character and personality. Once we have provided for them, our languages, TINY and its successors, will cease to become toys and will take on the character of real languages, suitable for serious programming jobs.
For several installments now, I've been promising you sessions on these two important subjects. Each time, other issues came up that required me to digress and deal with them. Finally, we've been able to put all those issues to rest and can get on with the mainstream of things. In this installment, I'll cover procedures. Next time, we'll talk about the basic data types.